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GameStar 2004 July & August
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Gamestar_64_2004-07-08_dvd.iso
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winamp501_full.exe
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INI File
|
2003-09-30
|
1KB
|
56 lines
[preset00]
fGammaAdj=1.98
fDecay=0.96
fVideoEchoZoom=2
fVideoEchoAlpha=0
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.62
fWaveScale=0.691358
fWaveSmoothing=0.4
fWaveParam=0
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1
fWarpScale=1
fZoomExponent=0.888
fShader=1
zoom=1.085
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=0.513
sx=1
sy=1
wave_r=0.65
wave_g=0.65
wave_b=0.65
wave_x=0.5
wave_y=0.5
per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.742*time) + 0.40*sin(1.021*time) );
per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.703*time) + 0.40*sin(0.969*time) );
per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(1.090*time) + 0.40*sin(0.963*time) );
per_frame_4=zoom = zoom + 0.033*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) );
per_frame_5=zoom = zoom + 0.5*max(0,bass_att-1.05);
per_frame_6=zoom = zoom + rad*0.1;
per_frame_7=rot = rot + 0.040*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_8=cx = cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_9=cy = cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_pixel_1=zoom=zoom+0.13*rad;